﻿using System;

namespace Valve.VR
{
	// Token: 0x0200056E RID: 1390
	public struct VRTextureBounds_t
	{
		// Token: 0x0400139C RID: 5020
		public float uMin;

		// Token: 0x0400139D RID: 5021
		public float vMin;

		// Token: 0x0400139E RID: 5022
		public float uMax;

		// Token: 0x0400139F RID: 5023
		public float vMax;
	}
}
